Writing a generic Windows 3.x Graphics Driver

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  • Get an example driver from the DDK stripped down to a bare minimum along with the 286/386 grabbers
  • Looking at VESA 2.0/3.0 and figure out what is useable
  • Write it in C and not assembly, decide on compiler... (Most likely VC++ 1.52c)
  • Get tooling set up for a modern dev environment (Preferably vcode)
  • Add more tasks...


source stuff