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	<title>DisNCord Community Wiki - User contributions [en]</title>
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	<updated>2026-05-29T17:26:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.restless.systems/index.php?title=Writing_a_generic_Windows_3.x_Graphics_Driver&amp;diff=887</id>
		<title>Writing a generic Windows 3.x Graphics Driver</title>
		<link rel="alternate" type="text/html" href="https://wiki.restless.systems/index.php?title=Writing_a_generic_Windows_3.x_Graphics_Driver&amp;diff=887"/>
		<updated>2023-01-20T08:14:04Z</updated>

		<summary type="html">&lt;p&gt;Pjok: Add a source section for things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TODO: ==&lt;br /&gt;
&lt;br /&gt;
* Get an example driver from the DDK stripped down to a bare minimum along with the 286/386 grabbers&lt;br /&gt;
&lt;br /&gt;
* Looking at VESA 2.0/3.0 and figure out what is useable&lt;br /&gt;
* Write it in C and not assembly, decide on compiler... (Most likely VC++ 1.52c)&lt;br /&gt;
* Get tooling set up for a modern dev environment (Preferably vcode)&lt;br /&gt;
* Add more tasks...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
source stuff&lt;br /&gt;
&lt;br /&gt;
https://www.os2museum.com/wp/antique-display-driving/&lt;br /&gt;
[[Category:Projects]]&lt;br /&gt;
[[Category:Drivers]]&lt;/div&gt;</summary>
		<author><name>Pjok</name></author>
	</entry>
	<entry>
		<id>https://wiki.restless.systems/index.php?title=Writing_a_generic_Windows_3.x_Graphics_Driver&amp;diff=886</id>
		<title>Writing a generic Windows 3.x Graphics Driver</title>
		<link rel="alternate" type="text/html" href="https://wiki.restless.systems/index.php?title=Writing_a_generic_Windows_3.x_Graphics_Driver&amp;diff=886"/>
		<updated>2023-01-20T07:51:20Z</updated>

		<summary type="html">&lt;p&gt;Pjok: Added category to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TODO: ==&lt;br /&gt;
&lt;br /&gt;
* Get an example driver from the DDK stripped down to a bare minimum along with the 286/386 grabbers&lt;br /&gt;
&lt;br /&gt;
* Looking at VESA 2.0/3.0 and figure out what is useable&lt;br /&gt;
* Write it in C and not assembly, decide on compiler... (Most likely VC++ 1.52c)&lt;br /&gt;
* Get tooling set up for a modern dev environment (Preferably vcode)&lt;br /&gt;
* Add more tasks...&lt;br /&gt;
[[Category:Projects]]&lt;br /&gt;
[[Category:Drivers]]&lt;/div&gt;</summary>
		<author><name>Pjok</name></author>
	</entry>
	<entry>
		<id>https://wiki.restless.systems/index.php?title=Writing_a_generic_Windows_3.x_Graphics_Driver&amp;diff=885</id>
		<title>Writing a generic Windows 3.x Graphics Driver</title>
		<link rel="alternate" type="text/html" href="https://wiki.restless.systems/index.php?title=Writing_a_generic_Windows_3.x_Graphics_Driver&amp;diff=885"/>
		<updated>2023-01-20T07:50:04Z</updated>

		<summary type="html">&lt;p&gt;Pjok: Adding a page for Windows 3.x graphics driver development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TODO: ==&lt;br /&gt;
&lt;br /&gt;
* Get an example driver from the DDK stripped down to a bare minimum along with the 286/386 grabbers&lt;br /&gt;
&lt;br /&gt;
* Looking at VESA 2.0/3.0 and figure out what is useable&lt;br /&gt;
* Write it in C and not assembly, decide on compiler... (Most likely VC++ 1.52c)&lt;br /&gt;
* Get tooling set up for a modern dev environment (Preferably vcode)&lt;br /&gt;
* Add more tasks...&lt;/div&gt;</summary>
		<author><name>Pjok</name></author>
	</entry>
	<entry>
		<id>https://wiki.restless.systems/index.php?title=Linear_Executable&amp;diff=838</id>
		<title>Linear Executable</title>
		<link rel="alternate" type="text/html" href="https://wiki.restless.systems/index.php?title=Linear_Executable&amp;diff=838"/>
		<updated>2023-01-15T18:12:36Z</updated>

		<summary type="html">&lt;p&gt;Pjok: Adding a page for Linear Executables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Linear Executables are used by Windows and OS/2 for 16- and 32bit executables.&lt;/div&gt;</summary>
		<author><name>Pjok</name></author>
	</entry>
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